Duke Nukem Forever FAQ

Subscribe

News
 Current / Submit
 Archive / Search
 Pic of the Day / Submit

Files
 Index

Duke3D
 Main Files
 TCs
 Patches
DNF
 Main Files

Official DNF FAQ

 Index
 Introduction
 General
 The Game
 Technical
 Multiplayer
 Development
 DNF on the Web
 About This FAQ


Duke Forever Info
 Screenshots
 Weapons

 Enemies
 Engine
 Multiplayer
 System Specs
 Credits
 Story
 Forums


Duke Nukem: The Movie
 Official Site

Community
 Index
 Interviews
 Editorials
 Forums
 Chat
 Hosted Sites
 Mailbag
 Duke Links

Features
 Index
 Interviews
 Articles
 Editing Tutorials
 Duke 3D Walkthrough
 Theatre of DEATH!

Duke 3D Info
 Weapons
 Enemies
 Engine
 Multiplayer
 Editing
 Credits
 Story 
 Screenshots
 Editing Tutorials
 Screenshots
 Walkthrough

 
Max Payne
 Index
 Story
 Engine
 Files
 Screenshots

Zero Hour (N64)
 Index
 Story
 Enemies
 Weapons
 Cheats

Land of the Babes
 Storyline
 Weapons
 Enemies
 Cheats

About
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff
 Site Guide



GameSpy
  GameSpy.com
  Founders' Club
  GameSpy Comrade
  GameSpy Store
Services
  FilePlanet
  ForumPlanet
3DActionPlanet
  Planet AvP
  Planet Battlefield
  Planet CallofDuty
  Planet DOOM
  Planet Frontlines
  Planet Gears of War
  Planet GTA
  Planet HalfLife
  Planet Halo
  Planet MedalOfHonor
  Planet Quake
  Planet Transformers
  Planet Unreal
  Planet Wolfenstein
RPGPlanet
SportPlanet
StrategyPlanet
MMORPG
  Vault Network
Classic/Console
  ClassicGaming
  Planet Dreamcast
  Planet Nintendo
  Planet PS2
  Planet Xbox
Community
  LANParty.com

   Planet Duke | Duke Nukem Forever | Frequently Asked Questions
   

The Official Duke Nukem Forever FAQ
Version 3.02 (revision: 01/08/05)

Contact us: faq@planetduke.com

Section 4: Multiplayer

4.0 - What will the DNF multiplayer capabilities be?
First and foremost will be the return of Dukematching... take standard deathmatch play, mix in a touch of Duke Nukem and you have this high-action fragfest to the extreme. Regular team play Dukematches like those in Quake and Unreal will most likely also be seen. You can also expect to see CTF as well.



* 4.1 - Will DNF include TCP/IP play over the Internet?
Yes, if you're interested in estimating DNF's multiplayer performance on your current Internet connection, the most reliable benchmark will be the performance of Unreal Tournament multiplayer with the latest patches installed. Visit http://www.planetunreal.com in order to download a demo.



4.2 - Will there be a DNF multiplayer server for Linux?
Possibly. It is currently not a priority, but 3D Realms is definitely looking into this.



4.3 - Will Unreal's network problems be fixed in DNF?
Yes, Epic Games has done major revisions on Unreal's multiplayer code in late 1998/early 1999, making multiplayer games playable for most fans. The 220 build of Unreal, which has been incorporated into DNF, virtually eliminated any multiplayer sluggishness. Same goes for the new Unreal Tournament code. Rest assured that the DNF programmers have taken care of any other networking issues remaining.



4.4 - Will DNF include LAN play?
Yes, via TCP/IP play, DNF multiplayer games can also be set up on your LAN, although the settings may need to be tweaked for ultimate performance.



4.5 - Will DNF include modem-to-modem play?
Unfortunately not directly, bandwidth restrictions mean that we won't see the return of head-to-head modem Duke-matches in DNF. However, two players will be able to attempt to play head-to-head via Windows' Dial-Up Networking server and if they have Internet access, they will be able to search for DNF Duke-match servers to play head-to-head on. Keep in mind that if you use dial-up it'll probably slower and laggy, as with all other games these days.



4.6 - Will you be able to tell what weapon other players are holding in multiplayer?
Yes, you will be able to tell whether your opponent is rushing at you with a shotgun or an RPG before he pulls the trigger and it's too late.



4.7 - Will DNF multiplayer include Duke 3D style respawn markers?
After a number of people had requested that the respawn markers (the spinning sprites that show when and where items will respawn in Dukematch) seen in Duke Nukem 3D be brought back for DNF, George Broussard posted on the matter on the 3D Realms Bulletin Board. Much to the delight of gamers in favor of them, he said that 3D Realms has, "always intended on bringing them back, as they provide valuable feedback to you while playing," and that he thinks they're cool. He goes on to say that if included, it will most likely be an option that server admins will be able to set.



* 4.8 - Will DNF multiplayer include a co-op mode?
No, DNF will not have a co-op mode. Here's what George Broussard had to say about this on 11/07/00:

". . . the fact is that in most FPS games today the level designs are not conducive to co-op. To pull it off, you need "simple" maps where players cannot get cut off from other players etc."

And again on 12/17/00:

"Games are more complex than in the Doom/Duke 3D days. Today the single player focus is more interactive. You have areas that collapse and cut the player off, or things that alter a maps flow.

"This kills co-op as the guy that triggers the event will cut off his buddies behind. Sure, maybe you could not trigger those events, but that starts getting really complex deciding what to do/not do in single play vs co-op.

"We didn't want to compromise the single player one bit, so we decided against co-op for this game."


And just for the sake of being thorough, the folks at 3D Realms still have not changed their minds as of June 2003. Stop asking them about it please!

4.9 - Will DNF include Capture the Flag mode or any similar multiplayer variations?
It's safe to assume you can at least expect CTF play. In a November 1999 George Broussard has this to say: "I'd think you can expect some sort of CTF based play now. Since it's all in the current UT code base, it'd be silly to throw it out." Other than that, nothing else is known on this issue at this time.

Though, knowing Duke it will probably be "Capture the Babe" rather than the flag. :)



4.10 - Will DNF feature the same cool Netgames USA multiplayer statistic tracking found in Unreal Tournament?
It isn't set in stone, but players should be able to expect its return in DNF. As put by George Broussard in a November 1999 interview, "The Netgames stats are a lot of fun, so I'd imagine we'd keep them in place, but we won't know until we get closer to release."



4.11 - Will the game feature a separate server? Or will the whole game have to be loaded to run a server?
The whole game will need to be run in order to host a multiplayer game (confirmed by George Broussard on 01/07/01).



4.12 - Will DNF have taunting via RTS (Remote Ridicule) files?
Yes, our favorite taunt format from Duke Nukem 3D will be back once again. 3D Realms is trying to make it the same format as those from Duke Nukem 3D and Shadow Warrior. More information on this should be available further down the road.



4.13 - Does DNF have full bot support?
Yes. DNF will have full bot capabilities. Here's a quote confirming this from George Broussard (12/06/01):

"The bots are in and working now. Very well in fact. This was essentially one of the last major hurdles/features in our multiplayer plans.

"The bots understand and use our skeletal animation system. . .

"You can start a match, select how many bots you want to play against, tweak their settings and have a blast. We've setup games with nothing but bots and watched them fight it out and watched the score distributions.

"Bots were also a major concern of ours because a lot of fps games have been shipping without them (even Unreal engine based games), and we see bots as significant for the future of multiplayer gaming. We are firmly committed to delivering both a strong multi player experience, as well as single player. Full bot support is a step in that direction."



4.14 - Will DNF have voice capabilities for multiplayer?
No. 3D Realms currently has no plans to do this.



 

Previous: Technical | Next: Development

 


[ Main Page | Forums | Files | Features | Contact | Hosted Sites ]

IGN.com | GameSpy | Comrade | Arena | FilePlanet | ModCenter | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.