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Cover Feature In this Gamasutra-exclusive postmortem, the creators of IGF Grand Prize finalist and XNA Community Games standout CarneyVale: Showtime discuss what went right and wrong during its creation. [02.24.09]


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Insomniac Games : Sound Designer- Dialogue Specialist [02.24.09]
Slipgate Ironworks : Technical Project Manager [02.24.09]
Sony Computer Entertainment America : Release Manager - Publisher Relations [02.24.09]
Vicarious Visions / Activision : Art Director [02.24.09]
The Workshop : Lead/Systems Designer [02.24.09]
BioWare Austin : NOC Senior Business Solutions Analyst [02.24.09]
The Workshop : Art Director [02.24.09]
Petroglyph Games : UI Designer [02.24.09]
PlayFirst : QA ENGINEER, GAMES [02.24.09]
Ubisoft San Francisco : Lead Web Game Developer [02.24.09]
Ubisoft San Francisco : Associate Web Game Developer [02.24.09]
ngmoco :) : Live Producer [02.24.09]
Mt. Sierra College : Adjunct Faculty - Game Design and Development [02.24.09]
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United Front Games Ltd. : Art Director [02.24.09]

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Sony Debuts 2009 PSP Line-Up, Including <i>LittleBigPlanet, Assassin's Creed</i>
Sony Debuts 2009 PSP Line-Up, Including LittleBigPlanet, Assassin's Creed [02.24.09] Sony has announced its PSP line-up for 2009, with handheld editions of major titles including LittleBigPlanet, Assassin's Creed and Rock Band on the way, plus a new Lilac color, and the ability for Madden 10 connectivity between PSP and PS3 -- full details within.
Analyst: Market Expecting PS3 Price Cut By E3
Analyst: Market Expecting PS3 Price Cut By E3 [02.24.09] With PlayStation 3 still needing to make strides in market share, analyst Mike Hickey of Janco Partners believes Sony could announce a price drop for the system in mere days, to take effect as early as April -- but with the system still losing money on a per-unit basis, it's going to be a close shave.
In-Depth: InstantAction's Browser Gaming, Facebook, iPhone Plans
In-Depth: InstantAction's Browser Gaming, Facebook, iPhone Plans [02.24.09] Ending its beta with 1.4 million users, browser-based 3D gaming site InstantAction.com (Fallen Empire: Legions) execs Andy Yang and Brett Seyler tell Gamasutra about web browser plugin support for all major game engines, plus newly revealed plans for Facebook and iPhone support.
Microsoft's Mattrick To Keynote GDC Canada 2009
Microsoft's Mattrick To Keynote GDC Canada 2009 [02.24.09] Don Mattrick, Microsoft's Interactive Entertainment Business SVP, will deliver a keynote at the inaugural Game Developers Conference Canada on the region's development landscape. Speakers from Electronic Arts, Relic Entertainment, and more are also slated.
Square Enix Signs Up On Steam, Debuts <i>The Last Remnant</i>
Square Enix Signs Up On Steam, Debuts The Last Remnant [02.24.09] Publisher Square Enix said it will support Valve's PC digital delivery platform Steam in North America and Europe, beginning with its roleplaying game The Last Remnant in April. Despite Valve's reference to a "diverse portfolio of titles," no other specific games were revealed.
Fillpoint Acquires Publisher Crave, SVG
Fillpoint Acquires Publisher Crave, SVG [02.24.09] Publisher Crave Entertainment (Baby Pals, Pinball Hall of Fame) and its distribution partner SVG have been acquired by online distribution company Fillpoint, which aims to broaden its online and in-store distribution network.
Analysis: Puzzle Design in the <i>Myst</i> Series
Analysis: Puzzle Design in the Myst Series [02.24.09] In this thoughtful analysis piece, game designer Gregory Weir (The Majesty of Colors) examines how developers can offer more compelling and less offensive puzzles in their games, picking out three exemplary puzzle examples from the Myst series.
Hothead Releasing <i>Braid</i> To Mac, <i>The Maw</i> To PC
Hothead Releasing Braid To Mac, The Maw To PC [02.24.09] Developer and publisher Hothead Games revealed plans to bring Number None's Braid to Mac, and Twisted Pixel's The Maw to PC, as part of an initiative to work with independent developers and migrate their titles to new platforms.
<i>CarneyVale</i> Creators: Don't Get Carried Away With HD
CarneyVale Creators: Don't Get Carried Away With HD [02.24.09] Talking as part of an in-depth Gamasutra postmortem, the creators of XNA Community Games standout CarneyVale: Showtime have been discussing why, in designing for HD, you shouldn't neglect SD and smaller televisions.
Capcom: <i>Resident Evil 5</i> Demo Saw 4 Million Downloads
Capcom: Resident Evil 5 Demo Saw 4 Million Downloads [02.24.09] Over four million gamers worldwide have downloaded the demo for Capcom's upcoming Resident Evil 5 since it released several weeks ago on PlayStation 3 and Xbox 360, according to the game's producer Jun Takeuchi.
PopCap Games Snags XBLA Dev Gastronaut
PopCap Games Snags XBLA Dev Gastronaut [02.24.09] Casual developer-publisher PopCap takes another step toward increasing its presence on consoles with the acquisition of Small Arms developer Gastronaut Studios, who'll join the company's internal team for "several unannounced projects."
Ubisoft Picks Up Brash's <i>Fun Park</i>
Ubisoft Picks Up Brash's Fun Park [02.24.09] Ubisoft acquired the publishing rights for the Wii version of 7 Studios' Six Flags Fun Park, once slated to be published by now-defunct Brash Entertainment. The Nintendo DS and PlayStation 2 versions aren't included in the deal.
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Features - no reg. required
The Pac-Man Dossier by Jamey Pittman [02.23.09] What design and AI lessons can we learn from Namco's seminal Pac-Man? From history through behavior, Gamasutra presents a comprehensive game guide.
The Gamasutra 20: Top Game Writers by Bonnie Ruberg [02.20.09] Continuing the 'Gamasutra 20' series, we name and profile a score of the world's top game writers and story crafters, from Levine to Schafer and far beyond.
Intelligent Brawling by Tom Smith [02.19.09] How do you make a great third-person brawler? THQ's Smith cross-examines titles from God Of War to Ninja Gaiden and beyond to analyze the hot genre.
 
 
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Jobs & Resumes - free reg. required
Insomniac Games : Sound Designer- Dialogue Specialist [02.24.09]
Slipgate Ironworks : Technical Project Manager [02.24.09]
Sony Computer Entertainment America : Release Manager - Publisher Relations [02.24.09]
Vicarious Visions / Activision : Art Director [02.24.09]
The Workshop : Lead/Systems Designer [02.24.09]
BioWare Austin : NOC Senior Business Solutions Analyst [02.24.09]
The Workshop : Art Director [02.24.09]
Petroglyph Games : UI Designer [02.24.09]
PlayFirst : QA ENGINEER, GAMES [02.24.09]
Ubisoft San Francisco : Lead Web Game Developer [02.24.09]
Ubisoft San Francisco : Associate Web Game Developer [02.24.09]
ngmoco :) : Live Producer [02.24.09]
Mt. Sierra College : Adjunct Faculty - Game Design and Development [02.24.09]
WebWars : Senior Designer [02.24.09]
United Front Games Ltd. : Art Director [02.24.09]
 
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Layoff Survival: Three Tips Toward a Quick Rehire
Ask the Experts: Game Testing Without Prior Experience
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