In this Gamasutra-exclusive postmortem, the creators of IGF Grand Prize finalist and XNA Community Games standout CarneyVale: Showtime discuss what went right and wrong during its creation. [02.24.09]
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Analyst: Market Expecting PS3 Price Cut By E3 [02.24.09] With PlayStation 3 still needing to make strides in market share, analyst Mike Hickey of Janco Partners believes Sony could announce a price drop for the system in mere days, to take effect as early as April -- but with the system still losing money on a per-unit basis, it's going to be a close shave.
In-Depth: InstantAction's Browser Gaming, Facebook, iPhone Plans [02.24.09] Ending its beta with 1.4 million users, browser-based 3D gaming site InstantAction.com (Fallen Empire: Legions) execs Andy Yang and Brett Seyler tell Gamasutra about web browser plugin support for all major game engines, plus newly revealed plans for Facebook and iPhone support.
Microsoft's Mattrick To Keynote GDC Canada 2009 [02.24.09] Don Mattrick, Microsoft's Interactive Entertainment Business SVP, will deliver a keynote at the inaugural Game Developers Conference Canada on the region's development landscape. Speakers from Electronic Arts, Relic Entertainment, and more are also slated.
Square Enix Signs Up On Steam, Debuts The Last Remnant [02.24.09] Publisher Square Enix said it will support Valve's PC digital delivery platform Steam in North America and Europe, beginning with its roleplaying game The Last Remnant in April. Despite Valve's reference to a "diverse portfolio of titles," no other specific games were revealed.
Fillpoint Acquires Publisher Crave, SVG [02.24.09] Publisher Crave Entertainment (Baby Pals, Pinball Hall of Fame) and its distribution partner SVG have been acquired by online distribution company Fillpoint, which aims to broaden its online and in-store distribution network.
Analysis: Puzzle Design in the Myst Series [02.24.09] In this thoughtful analysis piece, game designer Gregory Weir (The Majesty of Colors) examines how developers can offer more compelling and less offensive puzzles in their games, picking out three exemplary puzzle examples from the Myst series.
Hothead Releasing Braid To Mac, The Maw To PC [02.24.09] Developer and publisher Hothead Games revealed plans to bring Number None's Braid to Mac, and Twisted Pixel's The Maw to PC, as part of an initiative to work with independent developers and migrate their titles to new platforms.
Capcom: Resident Evil 5 Demo Saw 4 Million Downloads [02.24.09] Over four million gamers worldwide have downloaded the demo for Capcom's upcoming Resident Evil 5 since it released several weeks ago on PlayStation 3 and Xbox 360, according to the game's producer Jun Takeuchi.
PopCap Games Snags XBLA Dev Gastronaut [02.24.09] Casual developer-publisher PopCap takes another step toward increasing its presence on consoles with the acquisition of Small Arms developer Gastronaut Studios, who'll join the company's internal team for "several unannounced projects."
Ubisoft Picks Up Brash's Fun Park [02.24.09] Ubisoft acquired the publishing rights for the Wii version of 7 Studios' Six Flags Fun Park, once slated to be published by now-defunct Brash Entertainment. The Nintendo DS and PlayStation 2 versions aren't included in the deal.
[More News...]
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The Pac-Man Dossier by Jamey Pittman [02.23.09] What design and AI lessons can we learn from Namco's seminal Pac-Man? From history through behavior, Gamasutra presents a comprehensive game guide. |
The Gamasutra 20: Top Game Writers by Bonnie Ruberg [02.20.09] Continuing the 'Gamasutra 20' series, we name and profile a score of the world's top game writers and story crafters, from Levine to Schafer and far beyond. |
Intelligent Brawling by Tom Smith [02.19.09] How do you make a great third-person brawler? THQ's Smith cross-examines titles from God Of War to Ninja Gaiden and beyond to analyze the hot genre. |
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Insomniac Games : Sound Designer- Dialogue Specialist [02.24.09]
Slipgate Ironworks : Technical Project Manager [02.24.09]
Sony Computer Entertainment America : Release Manager - Publisher Relations [02.24.09]
Vicarious Visions / Activision : Art Director [02.24.09]
The Workshop : Lead/Systems Designer [02.24.09]
BioWare Austin : NOC Senior Business Solutions Analyst [02.24.09]
The Workshop : Art Director [02.24.09]
Petroglyph Games : UI Designer [02.24.09]
PlayFirst : QA ENGINEER, GAMES [02.24.09]
Ubisoft San Francisco : Lead Web Game Developer [02.24.09]
Ubisoft San Francisco : Associate Web Game Developer [02.24.09]
ngmoco :) : Live Producer [02.24.09]
Mt. Sierra College : Adjunct Faculty - Game Design and Development [02.24.09]
WebWars : Senior Designer [02.24.09]
United Front Games Ltd. : Art Director [02.24.09]
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Layoff Survival: Three Tips Toward a Quick Rehire
Ask the Experts: Game Testing Without Prior Experience
Rapid-fire Student Postmortem: Gamebuilder's QuantumS (U. of Illinois at Urbana-Champaign)
Interview: IGF Student Compeition Finalists Florian Faller and Adrian Stutz, Feist
Results from the Game Design Challenge: Seuss It
[More...]
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