Nels Anderson was a casualty of the economic downturn, losing his game development job in January. But in less than a week, he had a new job. What did he do to make himself stand out? Why was he able to recover so quickly?
J.U. wants to work as a game tester, but the job listings he's seen imply that he needs specific QA experience. Is this a case of catch-22? Not so says columnist Jill Duffy.
A special interest group at the University of Illinois at Urbana-Champaign known as Gamebuilders created a stealth-based puzzle video game developed with XNA. In this rapid-fire postmortem, the students share what went right and wrong in their title, particularly during the lead-up to the IGF Student Competition submission deadline.
Florian Faller and Adrian Stutz, two recent graduates of Zurich University of the Arts in Switzerland, built Feist, a simple but stylistic 2D game, which was just named a finalist in the IGF 2009 Student Competition.
GameCareerGuide caught up with the duo to talk a bit about the game, which they say developed organically rather than toward a hard and fast design.
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In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Telltale Games, Konami, Krome Studios, Lucasfilm Animation Singapore, and more.
Emil Pagliarulo, writer and lead designer for Bethesda's Fallout 3, will deliver a special interview-style keynote with Spike TV's Geoff Keighley for this March's Game Career Seminar at the 2009 Game Developers Conference.