Penumbra’s Narrative Designer, Tom Jubert, asks why there’s a hole in games where real life should be – and why we haven’t noticed.
A biosuit augmented physicist, a medieval assassin brought to life by virtual reality, and a telekinetic commando… these are all protagonists from games (rightly) championed for their narratives – so why does it read like a list of fantasy careers by Tom, Age 6?
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