Edge speaks with Greg LoPiccolo of Harmonix about turning the popular social game into a single-player experience.
Edge and EEDAR find out how many Wii games rate over 85%...
Will Nintendo be able to please "core" and "casual" gamers in the year ahead? Edge speaks with Nintendo's Denise Kaigler.
Creditors and U.S. Trustee push bankrupt publisher to revise $3.75 million "Key Employee Incentive Plan."
Organizers for separate events tangled up in trademark infringement accusations over the use of the three letters.
Edge and EEDAR offer a look at just how many games on PS3 rate over 85%...
Experimentation can offer developers the ability to innovate without taking unnecessary risks, says Peter Molyneux.
Having more women design as well as play games can be hugely beneficial for the industry.
Experts look at how the wretched economy has impacted developers' willingness to take risks.
Sr. producer Chuck Beaver tells developers how building new innovations on top of Resident Evil 4's template led to a successful new IP.
Breaking into the games industry boils down to hard work and a good personality, says Emil Pagliarulo.
Blizzard's Jeff Kaplan talks about where WoW went wrong, and how other MMORPG makers can learn from those mistakes.
Playfish's chief exec offers five lessons that the games industry can learn from social games, describing a future dominated by games as services.
From a passion for games to a positive mental attitude, BioWare Austin's Gordon Walton runs down the most important attributes.
The industry has a responsibility to make the "impossible" possible, the Metal Gear creator said in an inspiring GDC keynote.
Industry creatives offer snippets relating to fun in games. Here are the highlights.
comScore's Edward Hunter sees a future of in-game ad growth and the proliferation of "free-to-play" business models.
Industry notables including Will Wright, David Perry, Neil Young and Rob Pardo speculate on a future full of variables.
Street Fighter HD Remix balance guru David Sirlin offers tips on the art of game balance.
Founder member reportedly walks away from PC Gaming Alliance.
NCsoft NorCal becomes Paragon Studios.
But Wedbush Morgan and EEDAR both predict continued US hardware sales growth.
Games journalism vet Douglass Perry examines the pre-Wii Nintendo.
Penumbra’s Narrative Designer, Tom Jubert, asks why there’s a hole in games where real life should be – and why we haven’t noticed.