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E201 on sale now in the UK.
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Capcom's illustrious series finally enters the next generation, but has it moved forwards?
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Milestone bicentenary issue lands in stores across the UK. Read on for key features and full review list.
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It wasn’t some publishing giant that established the PC’s most significant games network. It could only have been Valve.
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Behind the buzz of Street Fighter and Resident Evil, Airtight Studios is quietly building its own epic action title: Dark Void.
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Square Enix’s delayed DS exclusive is set to dominate the Japanese market, but how will it play in your hands?
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There’s a world wide web of videogame history that’s heading into a black hole. How can the past be preserved?
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Headstrong's newest title certainly knows how to lower the tone, but can it raise the bar as well?
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Splatter house meets slasher meets Smash TV meets The Running Man meets Platinum Games. There was only ever one outcome.
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You know the time, you know the place, but what’s going to be the agenda at GDC 09, and will its tone be at conflict with last year’s outing?
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EALA’s Randy Smith uncovers the work of a handful of dedicated indie developers at Kokoromi Indie Games Party.
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Crackdown meets GTA on the PS3 as Sucker Punch shows how its new title is giving free-roaming and free-running gameplay the shock treatment.
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Is Yuji Naka's minigame curio a mere gimmick, a new turn, or something more?
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Rainbow Studios' distinctly gruesome title has enjoyed much attention, but can it hold the player’s interest?
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The seminal series returns, but is its fixation with being up to date tainting its virtue of being up to standard?
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After years of collecting praise for its PC sim-racers, Swedish developer Simbin makes a U-turn for the 360, but can it hold together?
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Delicate, exhilarating aerobatics and engaging gameplay help what already is a unique experience.
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Edge gets hands on the downloadables for a gaming icon.
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Killzone 2 is a testament to craft and imagination, if only because one is so immaculate while the other barely exists.
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Edge recounts Starbreeze’s 90-hour weeks, Vin Diesel’s view on games, and everything else on the next Riddick game.