Does repetition deserve such scorn in the world of videogames?
It’s a curious experience to be playing Tomb Raider: Underworld a full dozen years after the first game’s appearance. Sure, Lara now slaps petulantly away at innocent fronds of vegetation, and the arms-at-her-sides pose when she is balancing sideways on a beam is pretty cute (although arguably thematically inconsistent – it looks like a posture someone who wasn’t used to balancing on things would adopt).
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