FEATURE

Review: Virtual On Oratorio Tangram

Edge Staff's picture

By Edge Staff

April 29, 2009

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To look at it’s a 3D robot combat game but in the hands the reality is closer to Virtua Fighter. You’re reflexively reading and countering your opponent’s moves, the sheer speed of play defying the Virtuaroids’ hulking mass.

Format: 360
Release: Out now
Publisher: Sega
Developer: AM2

As with Sega’s breezy approach to racing cars in Outrun 2, so too does its take on one-on-one, arena-based mech 'em ups gleefully buck convention. The obsessive stat porn usually attached to Japan’s bipedal combat machines is nowhere to be found here. Neither are the drab, military textures of modern warfare. Oratorio Tangram’s Virtuaroids are instead painted in vibrant pinks and highlighter pen greens; these are exuberant robots of the virtual future, powered by Dreamcast backpacks, indifferent to the vagaries of fictional realism, happy to glory in hyper-speed, videogame fantasy.

In terms of genre too, the game is unlike its closest peers. To look at it’s a 3D robot combat game but in the hands, which largely guide movement along fixed length vectors, the reality is closer to Virtua Fighter. You’re reflexively reading and countering your opponent’s moves, the sheer speed of play defying the Virtuaroids’ hulking mass. The structure is also like that of a fighter: you progress through a series of one-on-one bouts, facing off against opponents of varying style, power, range and speed, with the aim of depleting their health bar before they empty yours.

A lock on system ensures that, as long as your opponent is within your field of vision, your weapons will track it automatically, placing the emphasis on maintaining a sightline at all times, while simultaneously trying to escape their view. Jumping automatically re-centres your view on your opponent, a move that allows you to immediately fire off a weapon. Close the distance between the two Virtuaroids and melee attacks can be combined with dash attacks in an exciting tussle of beam swords and firework particle effects.

You’ll string together these building block interactions at a dizzying rate, the pace of play necessarily frantic and engaged. Suffer too many time outs during single player bouts and an overpowered punishment Virtuaroid will be deployed to teach you a lesson. In fact, the speed was heightened in Virtual On’s final arcade iteration, known affectionately by its build version ‘5.66’, upon which this XBLA port is based. As such, series fans have been nervous about how the controls would work on the Xbox 360. Explicitly designed around twin-directional control (a more precise spin on Katamari Damacy’s model) most of the game’s advanced combat techniques are flat out impossible to input on the Xbox pad, even when using the digital D-pad and face button as the control set-up.

Though such issues do a lot to scupper expert play, it’s clear that Sega intends this version to be the definitive console port of the game, from the fully customisable button configurations to system link play, online play and the ability to upload and download replays of top matches. There are rumours of a forthcoming peripheral, similar to the one the Saturn and Dreamcast ports received. However, until then the game will be spoiled for those who are interested in high level play. Meanwhile, for beginners and intermediate level players, Oratorio Tangram presents an unmatched experience, a bright and energetic burst of fantasy combat, still quite unlike anything else in videogames. [7]

kajeki's picture

This made my day. I don't have XBOX, and for me, this is actually a console mover....IF! they release the twin sticks peripheral at a reasonable price. Don't gauge the fans, ENTICE the fans back!! then hit us with the sequel to what we all know AM2 (or Team Ninja, perhaps!) is capable of!

Sega 4 Lyfe!!!

PS- am i the only idiot who bought the 32x? Sega abandoned a lot of systems, but none so fast as the worthless 32x. They implied it would enhance your old games. that is just wrong.

Tim_White's picture

I love the Saturn version of the original Virtual On. Never played this sequel before, but I remember the Saturn game was perfectly playable with a standard pad (no dual sticks/button configs) and I was pretty good at it.

I'd love to see more Sega 90s arcade classics like this on modern platforms, some of which have never had true arcade to home ports. I'm thinking like Daytona 1 and 2, Sega Rally 1 and 2, Scud Race, Jurassic Park Lost World (this would be great on the Wii, no?), Virtua Fighter 1-3, Virtua Racing, Virtua Striker...Many of these games would be great with XBL multiplayer, just like back in the arcades with your mates.

Oz, the Panzer Dragoon games desperately need revisiting! Oh, and a new game in the series please Sega, preferably an RPG in the same league as Saga! OK so that's a lot of work, but I'm a consumer who is willing to pay for it! Or give me a job and I'll help you! (You don't have to pay me either.)

primarycolours's picture

gotta agree about daytona. strikes me as weird maybe even freakin' lunacy that they haven't released it (the dreamcast version) as its such a gaming staple...online would be a blast!

hmmm, i remember coming across a saturn version of virtual on years after it had come out (last gen), getting pretty excited (may have even got a beer all set to go), put it on...and then, the saturn began to turn out those awesome 3d graphics...sigh...

Verbal_Oz's picture

If you have any doubts about this game, just download the demo and play a few games of multiplayer. My cousin and I used to play the Dreamcast version for hours, although we never could convince anyone else the game was any good - but stick with it and you'll find a game of rapidly shifting tactics and quick reflexes. I could hardly believe it when I heard this was coming to XBL, I never thought it would have enough of a fan base to justify the port, but I couldn't be happier that they did!

Let's hope this marks a new approach for Sega of porting more of their old classics instead of releasing mediocre 're-makes'. Anyone for Panzer Dragoon Zwei or Burning Rangers on XBL?

primarycolours's picture

ah, possibly the only game i was ever good at in the arcades...possibly because of the twin sticks...sweet sweet twin sticks...

i've gotta say while the dreamcast version was impossible without the sticks (but then that pretty dreamcast pad was a nightmare), the 360 is playble and so far the online seems to work pretty well, though not sitting yourself inside a plastic and metal cockpit when playing does take getting used too...that and going without the ambience of all those drug dealers doing their thing asking if you were 'jason' while you were trying to smash other big dayglo robots...

carg0's picture

Virtual On What (f*ing) What?

o_O