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Kicking off a weekly series of Making Of features, the story of how Sony created the console that redefined the game industry.
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Part two of our meeting with Chris Avellone, looking at the downfall of Interplay up to the rise of Obsidian.
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The many roles taken by Obsidian's leading man, designer of Fallout 2, Planescape: Torment and Alpha Protocol.
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Sony has issued a rallying cry to PSP owners, but is it too little, too late for a format that's fallen by the wayside?
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One of gaming’s greatest protagonists returns, with a refit, to the shadows.
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Yes, he's a little king, but his story is huge.
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E201 on sale now in the UK.
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Capcom's illustrious series finally enters the next generation, but has it moved forwards?
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Milestone bicentenary issue lands in stores across the UK. Read on for key features and full review list.
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It wasn’t some publishing giant that established the PC’s most significant games network. It could only have been Valve.
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Behind the buzz of Street Fighter and Resident Evil, Airtight Studios is quietly building its own epic action title: Dark Void.
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Square Enix’s delayed DS exclusive is set to dominate the Japanese market, but how will it play in your hands?
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There’s a world wide web of videogame history that’s heading into a black hole. How can the past be preserved?
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Headstrong's newest title certainly knows how to lower the tone, but can it raise the bar as well?
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Splatter house meets slasher meets Smash TV meets The Running Man meets Platinum Games. There was only ever one outcome.
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You know the time, you know the place, but what’s going to be the agenda at GDC 09, and will its tone be at conflict with last year’s outing?
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EALA’s Randy Smith uncovers the work of a handful of dedicated indie developers at Kokoromi Indie Games Party.
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Crackdown meets GTA on the PS3 as Sucker Punch shows how its new title is giving free-roaming and free-running gameplay the shock treatment.
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Is Yuji Naka's minigame curio a mere gimmick, a new turn, or something more?
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Rainbow Studios' distinctly gruesome title has enjoyed much attention, but can it hold the player’s interest?