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Looking Back at 1996: Nintendo's Fall, Part 1

Games journalism vet Douglass Perry examines the pre-Wii Nintendo.

Suda 51 Blog Updates

More from the Grasshopper Manufacture chief.

Social Reality: The (Very) Secret Ingredient of Narrative Design

Penumbra’s Narrative Designer, Tom Jubert, asks why there’s a hole in games where real life should be – and why we haven’t noticed.

Reading "The Art of Computer Game Design" Today

Edge Reader Jarrad looks back on a number of predictions made in the early eighties.

Digital Diversity

Online distributor Metaboli aims to offer a real alternative by playing by its own rules, says VP of Marketing Jerome Gayet.

Reader Blog Update

Alex Walker proposes a trade-off solution to pre-owned games, Michael Sylvain confesses that you’re an idiot, and Suda51 shows off his figurines.

When Do Pennies Become Millions?

Microtransactions can make a major impact on games and virtual worlds, says Playspan's Karl Mehta.

Greetings from SUDA51

Grasshopper Manufacture chief starts Edge blog.

Action Must Be Taken

Tiga CEO Richard Wilson has sent an open letter to Lord Mandelson, the Secretary of State for Business,‭ ‬Enterprise and Regulatory Reform‭. Read it all here.

Why the "Age of Steam" May Not Last

"It's far too soon to assume that Steam will continue to dominate five years out," argues Stardock CEO Brad Wardell.