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The Shaman, Levels 1-3


"The spirits surround us, guide us, and hold all the knowledge of the world."

CLASS TRAITS

Role: Leader. Your spirit companion bolsters and heals your nearby allies, and you can evoke other spirits to aid your allies and harm your foes. Depending on your choice of class features and powers, you lean toward either defender or striker as a secondary role.
Power Source: Primal. The spirits of the natural world give you power and manifest on your behalf.
Key Abilities: Wisdom, Constitution, Intelligence

Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, longspear
Implements: Totems
Bonus to Defense: +1 Fortitude, +1 Will

Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier

Trained Skills: Nature. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis), Religion (Int)
Class Features: Companion Spirit, healing spirit, speak with spirits

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