Advanced Game Programming: A GameDev.net Collection by John Hattan (Editor), Drew Sikora (Editor)
Published March 2009
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Summary Part of the new GameDev.net series, "Advanced Game Programming: A GameDev.net Collection" features a compilation of the best intermediate to advanced game programming articles from GameDev.net on topics such as advanced scripting, C++ debugging, precalculated pathfinding, 3D matrix math, and more, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published. The book includes a foreword from a leading member of the GameDev.net team and is a great reference for all intermediate to advanced game programmers including professionals, students, and hobbyists.