SAN FRANCISCO — At last year’s Game Developers Conference, designer Chris Hecker unveiled a prototype of a new game called SpyParty.
This year, he let me play it.
SpyParty is like nothing else I’ve ever played. It’s an asymmetrical multiplayer game: One player mingles among computer-controlled party guests, attempting to perform sly feats of espionage. The other player watches the action from afar through the sight of a sniper rifle, hoping to pick out the human spy from a roomful of robots, then assassinate him.
Chris Hecker is one of the liveliest, most outspoken personalities in the games industry. His yearly “rants” at GDC are the can’t-miss moments of the show. This year, he railed against developers not finishing their game designs. In 2007, he made waves when he called the just-released Wii a “piece of shit.”
Until 2009, Hecker worked at Maxis creating Spore. Now, following Electronic Arts layoffs, he’s a one-man game development team. Showing me and a friend SpyParty at his hotel room at the W, Hecker talked a mile a minute about his new project, which is still in the early prototype stage of development.
“Games are still in the Wild West, design-wise,” he said a followup e-mail. “We really don’t know what we’re doing yet. In movies, sometime around 1900 somebody realized, ‘Hey, we could actually move the camera around while the scene is being filmed,’ and that was a revelation.”
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