Five Reasons 3D Display ISN'T Doomed (A Rebuttal) |
Posted by Neil Schneider on 08/01/10 08:17:00 pm
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Business
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Neil Schneider, Executive Director of The S-3D Gaming Alliance (http://www.s3dga.com), responds to Steve Peterson's claims that stereoscopic 3D displays are doomed. | |
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Gamazon: Dead Girls Have More Fun |
Posted by Arinn Dembo on 08/01/10 04:16:00 pm
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Game Design
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A day in the life of a female game developer, with a little insight into the representation of women in gaming. When can we legitimately argue that a game needs more women? | |
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5 Reasons 3D Display is Doomed |
Posted by Steve Peterson on 07/30/10 11:00:00 pm
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Business
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Why 3D display technology will not save the game industry. | |
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Standard MMO Character Roles: The Good and the Bad |
Posted by Joshua McDonald on 07/30/10 06:02:00 pm
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Game Design
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Tank, healer, DPS: What do designers gain from this? What do they lose? | |
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Localizing Exclamations |
Posted by Radek Koncewicz on 07/30/10 11:10:00 am
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Game Design
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A short take on how to better translate the grunts, sighs, squeals and various other vocalizations common in Japanese games. | |
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Beyond Facebook For Social Games |
Posted by Alistair Doulin on 07/28/10 07:49:00 pm
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Where is social gaming heading in the coming years and where does Facebook fit in? Facebook is the dominant platform in social gaming as the games industry strives to reach a broader audience and expand its market share. Today I discuss the current land | |
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Retro Game of the Day! Baseball (GameBoy) |
Posted by Ron Alpert on 08/03/10 07:22:00 pm
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Production
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Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Baseball for the GameBoy. | |
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The right kind of carrot. |
Posted by Josh Bycer on 08/03/10 03:35:00 pm
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Game Design
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There is a right way and a wrong way to reward players with achievements and today I'm going to try to explain that. | |
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Sin & Punishment: Star Successor |
Posted by Ben Hopper on 08/03/10 01:31:00 pm
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Game Design
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Treasure's newest game isn't perfect, but it's still one of the best action games you'll play all year and their best effort since Ikaruga. | |
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Interactive Storytelling in Games: Introduction |
Posted by Roman Zimine on 08/03/10 10:28:00 am
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Game Design
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An introduction to an upcoming series on storytelling in games. | |
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How do game developers innovate? |
Posted by Adam Hazdra on 08/03/10 08:15:00 am
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Business
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Researcher from Manchester Business School is exploring the interface between games and innovation studies and is seeking your perspective. | |
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Bringing the Online Offline |
Posted by Aaron & Alex Leach on 08/03/10 01:05:00 am
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Game Design
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A look at how ModNation Racers offers both online and offline players a robust experience, regardless of connectivity status, by maintaining the game's core identity in both components. | |
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