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August 3, 2010
 
EA: 'We Believe Games Are Healthy, Particularly Where EA Leads'
 
EA Beats Expectations With Big Swing To Profitability In Q1 [4]
 
Microsoft Wins Xbox Patent Battle [6]
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Latest Features
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August 3, 2010
 
arrow Designing Combat Encounters In Uncharted 2 [1]
 
arrow Taking Back Fallout [10]
 
arrow Demiurge's Road To Creativity [1]
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August 3, 2010
 
Roblox
Web Game Engineer - Online Building Game
 
Roblox
C++/Lua Game Engineer - Online Building Game
 
Roblox
Senior Web Software Engineer - Online Building Game
 
Blizzard Entertainment
Senior Software Engineer, Engine, Starcraft II
 
Blizzard Entertainment
Senior Game Designer, Starcraft II
 
THQ, Kaos Studios
Online/Network Architect
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Blogs

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Five Reasons 3D Display ISN'T Doomed (A Rebuttal)  Featured Blogs
Posted by Neil Schneider on 08/01/10 08:17:00 pm in Business
Neil Schneider, Executive Director of The S-3D Gaming Alliance (http://www.s3dga.com), responds to Steve Peterson's claims that stereoscopic 3D displays are doomed.
Read More... | 26 Comments
Gamazon: Dead Girls Have More Fun  Featured Blogs
Posted by Arinn Dembo on 08/01/10 04:16:00 pm in Game Design
A day in the life of a female game developer, with a little insight into the representation of women in gaming. When can we legitimately argue that a game needs more women?
Read More... | 20 Comments
5 Reasons 3D Display is Doomed  Featured Blogs
Posted by Steve Peterson on 07/30/10 11:00:00 pm in Business
Why 3D display technology will not save the game industry.
Read More... | 17 Comments
Standard MMO Character Roles: The Good and the Bad  Featured Blogs
Posted by Joshua McDonald on 07/30/10 06:02:00 pm in Game Design
Tank, healer, DPS: What do designers gain from this? What do they lose?
Read More... | 2 Comments
Localizing Exclamations  Featured Blogs
Posted by Radek Koncewicz on 07/30/10 11:10:00 am in Game Design
A short take on how to better translate the grunts, sighs, squeals and various other vocalizations common in Japanese games.
Read More... | 7 Comments
Beyond Facebook For Social Games  Featured Blogs
Posted by Alistair Doulin on 07/28/10 07:49:00 pm
Where is social gaming heading in the coming years and where does Facebook fit in? Facebook is the dominant platform in social gaming as the games industry strives to reach a broader audience and expand its market share. Today I discuss the current land
Read More... | 5 Comments

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Retro Game of the Day! Baseball (GameBoy)
Posted by Ron Alpert on 08/03/10 07:22:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Baseball for the GameBoy.
Read More... | 0 Comments
The right kind of carrot.
Posted by Josh Bycer on 08/03/10 03:35:00 pm in Game Design
There is a right way and a wrong way to reward players with achievements and today I'm going to try to explain that.
Read More... | 0 Comments
Sin & Punishment: Star Successor
Posted by Ben Hopper on 08/03/10 01:31:00 pm in Game Design
Treasure's newest game isn't perfect, but it's still one of the best action games you'll play all year and their best effort since Ikaruga.
Read More... | 0 Comments
Interactive Storytelling in Games: Introduction
Posted by Roman Zimine on 08/03/10 10:28:00 am in Game Design
An introduction to an upcoming series on storytelling in games.
Read More... | 0 Comments
How do game developers innovate?
Posted by Adam Hazdra on 08/03/10 08:15:00 am in Business
Researcher from Manchester Business School is exploring the interface between games and innovation studies and is seeking your perspective.
Read More... | 0 Comments
Bringing the Online Offline  Featured Blogs
Posted by Aaron & Alex Leach on 08/03/10 01:05:00 am in Game Design
A look at how ModNation Racers offers both online and offline players a robust experience, regardless of connectivity status, by maintaining the game's core identity in both components.
Read More... | 0 Comments

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