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EA: 'We Believe Games Are Healthy, Particularly Where EA Leads'
by Chris Remo
[08.03.10]
Despite the much-publicized difficulties facing the retail market for video games, Electronic Arts says it sees the overall market as being strong -- especially in a worldwide context that includes digital revenues.
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EA Beats Expectations With Big Swing To Profitability In Q1
by Chris Remo
[08.03.10]
Outperforming Wall Street's expectations, major publisher Electronic Arts posted profits of $96 million in its first fiscal quarter of this year, a massive leap from last year's $234 million loss for the same quarter.
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Microsoft Wins Xbox Patent Battle
by Kris Graft
[08.03.10]
Microsoft last week won a court case originating in 2004 that had inventors suing the Xbox maker for allegedly infringing on online multiplayer gaming-related patents, according to court documents obtained by Gamasutra.
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Analyst: Initial StarCraft II Sales Figures Miss Korea
by Kris Graft
[08.03.10]
Blizzard reported that the PC RTS game StarCraft II sold 1.5 million units in its first 48 hours, but one analyst said sales in Korea -- where the game is akin to a national sport -- are not yet adequately represented.
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NFL Retirees Sue Electronic Arts Over Madden
by Kris Graft
[08.03.10]
Former NFL player Tony Davis is leading a class of around 6,000 players in a suit against Electronic Arts, alleging that "historic teams" in Madden NFL used their likenesses without permission in an "underhanded attempt" at avoiding paying royalties.
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The Psychology Of Games: Psychological Reactance and BioWare Games
by Jamie Madigan
[08.03.10]
Why's it so hard to choose a romantic partner in roleplaying games? Psychologist and gamer Jamie Madigan explains "psychological reactance", using BioWare's Dragon Age: Origins as an example.
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Virgin Gaming To Play Tournament Host To Ubi Games
by Leigh Alexander
[08.03.10]
New-minted competitive online gaming hub Virgin Gaming has struck a deal with Ubisoft to host tournaments surrounding the company's upcoming games, starting with Ghost Recon: Future Soldier due for release in early 2011.
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Scaleform Sees Korea Sales Surge 70 Percent
by Leigh Alexander
[08.03.10]
Thanks to major companies like NCsoft and Nexon, Scaleform says revenue from licensees in Korea has grown 70 percent year-over-year, as the country's PC MMO market is a good fit for Scaleform's Flash-based UI middleware.
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StarCraft II Tops 1.5 Million Units In Two-Day Sales
by Leigh Alexander
[08.03.10]
StarCraft II: Wings of Liberty sold 1 million units its first day on sale and 1.5 million units in its first 48 hours -- making it the best-selling PC game of 2010 -- and, says Blizzard, the new record-holder for the fastest-selling strategy game ever.
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Gamasutra Member Blogs: From Effective Simulations To The Importance Of Player Agency
by Tom Curtis
[08.03.10]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including the elements of a successful simulation, the fears of modern players, and how games should tell stories.
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It's Not 'Cost-Prohibitive' To Develop For Kinect, Says Microsoft's Tsunoda
by Leigh Alexander
[08.03.10]
Small developers interested in exploring development opportunities on Microsoft's Kinect needn't worry about additional costs, says Microsoft Game Studios' GM Kudo Tsunoda, who says Kinect isn't any more expensive to develop for than any other platform.
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Competitive Gaming Heats Up With Titan's Xfire Acquisition
by Leigh Alexander
[08.03.10]
Gaming social network Xfire has been bought from its previous owner, Viacom's MTV Networks, by competitive game firm Titan Gaming, which will use the service to support the prize-driven game tournament service it's building.
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Feature: Naughty Dog Designer Shares Uncharted 2 Workflow
by Staff
[08.03.10]
As part of Gamasutra's latest feature, a detailed description of design processes for Uncharted 2's combat design, Naughty Dog designer Benson Russell shares the company's structure and process.
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Interview: Nitrome's Annal on Keeping Their Retro Flash Game Ideas Fresh
by Mike Rose
[08.02.10]
Continuing interview series with notable indie game developers, Mike Rose catches up with the Brits behind popular retro-style Flash game site Nitrome, discussing their approach to free browser gaming and their inspirations.
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Iwata: 'It Is Vital' For Nintendo To Enter Emerging Markets
by Chris Remo
[08.02.10]
Nintendo CEO Satoru Iwata says his company is struggling with how to best bring Nintendo products to developing markets, but he isn't concerned about the company having a Japanese-only board of directors.
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Top iPhone Game Apps: Hungry Shark Ranks High in Free and Paid Charts
by Danny Cowan
[08.02.10]
Sister site FingerGaming rounds up the week's most popular paid and free iPhone and iPod Touch games on the App Store, from Hungry Shark and Chopper 2 to We Farm and more.
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Call Of Duty Franchise Map Packs Exceed 20M Sold
by Chris Remo
[08.02.10]
Downloadable map packs for Activision's blockbuster Call of Duty first-person shooter series have reached 20 million units sold worldwide, the publisher revealed today.
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Best Of GamerBytes: Castle Of Pain
by Ryan Langley
[08.02.10]
We round up the week's top news and new digital releases from our console digital download site GamerBytes, as the Summer of Arcade kicks off on XBLA, and a slew of new Wii Ware titles arrive.
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Sony PSP Bundle Strategy Continues With Madden NFL 11
by Kris Graft
[08.02.10]
Sony on Monday announced a new Madden NFL PSP hardware and software pack in the U.S., as the company continues its strategy to move more hardware units of the aging portable through value-added offerings.
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Internal Debate At Nintendo Over Social Acceptance Of Games
by Kris Graft
[08.02.10]
When a child sacrifices studies for Wii time, that's bad for the "social acceptance of video games," and Nintendo president Satoru Iwata said there is internal debate within the company on how to give games a better image.
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