Tweet of the Day: Journalist Tweets From Jail With Guard’s Phone

A journalist captured in Afghanistan told the world he was still alive by tweeting with a prison guard’s cellphone.

This remarkable tale about a tweet kicks off a new meme here at Gadget Lab that we’re calling Tweet of the Day, where we’ll post our favorite tweets from just about anybody in our orbit: gadget customers, pundits, analysts, journalists, Silicon Valley bigwigs and so on. Each Tuesday and Thursday, we’ll be handpicking tweets that we find especially fascinating, enlightening, hilarious, moving or sad — anything that really gets us buzzing.

Today’s tweet comes from Kosuke Tsuneoka, a Japanese freelance journalist who was released from five months of captivity in Afghanistan over the weekend. Since he was captured April 1, no one had heard a single word from Tsuneoka, but on Sept. 3 he managed to send out a tweet: “i am still allive, but in jail.

Speaking at a press conference today in Tokyo, Tsuneoka recounted the story of how he managed to trick his captors into allowing him to tweet. A low-ranking soldier had just gotten a new cellphone, a Nokia N70, and was asking Tsuneoka how to use it.

The guard had heard of the internet but didn’t know what it was, so Tsuneoka called customer care to activate the phone and configure it for internet access. He showed the guard how to perform a Google search of “Al Jazeera,” and then he talked about Twitter.

“But if you are going to do anything, you should use Twitter,” he said he told the guard. “They asked what that was. And I told them that if you write something on it, then you can reach many Japanese journalists. So they said, ‘Try it.’”

And just like that, Tsuneoka was able to communicate to the world that he was still alive. This is a truly amazing story originally reported by IDG News that underscores the power of a web-connected gadget and social networking while telling us a bit about the disconnected culture of Afghanistan.

A hat tip to Mary H.K. Choi (@choitotheworld) for spotting and sharing this story.

Seen any especially awesome tweets you’d like us to feature? Share them with Gadget Lab by Twitter.

iPod Shuffle Gets Naked, And It Wasn’t Easy

Our nimble friends at iFixit have already pried open the new iPod Shuffle that Apple just announced last week. The verdict: The Shuffle is a tightly packed contraption of extremely puny parts and connectors, making it very difficult to disassemble for repairs.

Most notably, the Shuffle is powered by a puny 3.7-volt battery capable of pumping out 15 hours of audio playback, according to Apple’s specifications page. The battery is soldered onto the logic board (pictured below), which will make replacing it a real challenge if the Shuffle ever completely runs out of juice.

The click wheel is attached to the logic board with a ribbon cable, and even that’s a chore to disconnect: the connector is only a wee 1/8 of an inch wide.

So if you’re a beginner, don’t even attempt to crack this gadget open. For the brave souls, iFixit has a complete teardown tutorial with more pictures.

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Photos courtesy of iFixit

Games, Chat, ePub: Imagining the Future of Apps for Kindle

Greyscale screenshot of A Bard's Tale

Amazon’s Kindle reader isn’t going to get amenities like color, video capability, a camera, or an accelerometer in the foreseeable future. But that doesn’t mean we won’t see a rich variety of specialized applications for it. A recent high-profile hire at Amazon offers one possibility for the future of Kindle apps, while two Kindle-watchers have offered different forecasts.

Amazon recently hired away Andre Vrignaud, Microsoft’s Director of Game Platform Strategy. Now, Vrignaud worked on many different platforms at Microsoft, from XBox and XBox Live to PCs and mobile phones; presumably, he’ll do the same for Amazon, especially since Amazon already offers casual game downloads for Windows PCs. A revitalized, multiplatform game streaming or download service for Amazon is intriguing, but let’s set it aside for now to focus on gaming for Kindle.

Here, Vrignaud and Amazon face a challenge, as they have to chart a game platform strategy that works within the Kindle’s limitations. These aren’t just technical, but are circumscribed by the Kindle’s user base, few of whom are likely to use the Kindle for heavy gaming even if they’re interested in it.

The sweet spot seems to be black-and-white word games, like you might find in a book or newspaper. The Kindle already has two word-puzzle games available, Every Word and Shuffled Row. It’s easy to imagine crosswords, Sudoku, Scrabble, and the like for Kindle — it’s almost unfair to call this casual gaming, since its fans are so passionate. And I’d wager there might even be a market for vintage text-based computer games, many of which are terrific to play for a few minutes at a clip. Any five-hour airport delay would be a lot more interesting if I could bang out Zork or A Bard’s Tale or entertain my son with Oregon Trail on that terrific Kindle battery while I was waiting. (Note: I’m deliberately the pit of hell that is casual gaming for Facebook, but clearly those companies could clean up here too.)

But games are just the beginning of an ecosystem of Kindle apps. We’ve already looked at a few ways you can make Kindle 3’s much-improved browser work like a champ for news reading, but just like with smartphones, a dedicated RSS application could potentially suit some users even better.

At iReader Review, RSS readers are listed along with email clients, weather apps, finance apps, and chat as functions currently performed using the browser that would make natural apps for Kindle. The author makes a strong case for these apps as indicative of the kinds of apps that will do well on the Kindle — providing focused information in a client specifically tailored to the Kindle device and Kindle user.

Livescribe’s app store provides a potential model for the Kindle; an array of pencil-and-paper games, translation services, and reference applications, all perfectly suited for a simple text interface and black-and-white display.

Finally, there’s the one-in-a-million possibility. One of the biggest knocks on Amazon had been that its Kindle supports its own unique formats but not ePub, an e-book standard many other companies have rallied around. There’s no way Amazon would ever allow an application that duplicates its e-reader function, allowing you to read DRMed or cracked Amazon e-books. Amazon even has a clause in its terms of service forbidding generic readers.

Popular Sun-Times tech columnist Andy Ihnatko, though, recently claimed in a podcast that several app makers were working on building an ePub client for Kindle — and that Amazon had given them the go-ahead.

Now, some people think Ihnatko was confused or misinformed, and it’s quite possible that Amazon could allow a reader for open, non-DRMed ePub files while still barring all the books you bought from Barnes & Noble.

Still, it’s an intriguing possibility — and Amazon could certainly use an App marketplace to open the Kindle to becoming a general document viewer (and casual writer) of a wide range of files without writing a line of code themselves.

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Should You Give Up Gadgets for a Day?

Clearly, some of us make bad decisions with our gadgets. (Case in point: Mel Gibson.) But even without having to live down a mobile phone-fueled tirade of Gibsonian proportions, many of us have sought forgiveness for our gadget-enabled sins through a ritual purge.

That’s the idea behind Offlining, Inc., which proposes that we all participate in a one-day digital fast. Initially, the call was for a collective fast on Sept. 18, Yom Kippur — the Jewish day of atonement, which calls for total rest (including prohibiting use of any electronic devices) and abstaining from food and drink. Now, the team appears to be targeting Thanksgiving instead.

It’s an unusual exercise — an advertising campaign for nothing in particular (besides signing up to “pledge” to participate in a no-device day) that can’t quite decide whether it’s holy or secular, just as it can’t decide whether life online does terrible things to you or that a one-day holiday from them would be kind of nice. The site includes a bullet-pointed “Ugly Facts About Life Online” that would make me retreat to the mountains if I took it seriously.

But the two marketers behind Offlining seem to have tapped into an element of the zeitgeist that is strangely attractive to an increasing number of people.

In a post at the Harvard Business Review, “The Dirty Truth Behind Digital Fasts,” Alexandra Samuel argues that we flirt with giving up our gadgets because we feel uncomfortable with how much we’ve invested of ourselves in them. “We plug in because we like it,” she writes, but “we’re in a period of self-doubt and self-interrogation about our budding emotional lives online.”

The whole process of a “digital fast,” whether real or imaginary, turns into a kind of legitimation ritual. We all get to participate in the rite, even if we don’t actually fast, because we argue about it. Call (“can I have meaningful relationships mediated through this technology”) meets response (“Yes, I can and do”).

The New York Times’s “Unplugged Challenge” is probably the best example of this process at work. Volunteers give up technology, then make videos sharing their stories with nytimes.com readers. We watch another ordinary human being give up the very technology that we are using in order to watch them (and that they used in order to share their story). The social fabric is literally disconnected and reconnected again.

Even more confusing is how you draw the line: How much technology is too much? NYT columnist David Carr, for example, looks back fondly at the time “when there were only three networks and I could let my mind go slack as I half-watched Diane and Sam circle each other on ‘Cheers,’ because that was pretty much the only thing on.” With Cable, TiVo, BitTorrent, Hulu, Netflix, et. al, television, “which was once the brain-dead part of the day, had become one more thing that required time, attention and taste.” For Carr, maybe, Hulu is too much but broadcast TV is OK.

But for other people, broadcast TV is too much because that, too, is clearly technology. So how far do you go back in deciding what counts as technology? Automobiles? Electricity? Fire?

As Kevin Kelly points out, human beings have always been technological, and our biology and social structures have flexed to accomodate new technology as it’s emerged:

Our ancestors first chipped stone scrapers 2.5 million years ago to give themselves claws. By about 250,000 years ago they devised crude techniques for cooking, or pre-digesting, with fire. Cooking acts as a supplemental external stomach. Once humans acquired this artificial organ it permitted them to evolve smaller teeth and smaller jaw muscles and provided more kinds of stuff to eat. Our invention altered us.

At every technological jump forward, we create mechanisms to establish and justify the new “normal,” integrating it into who we are.

That’s why Carr can feel nostalgic for the way we enjoyed technology twenty years ago. Even most “digital fasts” don’t propose that anyone do the full Yom Kippur abstention from lighting fires or using any electronic devices. Instead, like Offlining, they promote something smaller: disconnecting from the internet. Watching television (so long as it isn’t too complicated), talking on the telephone (so long as you don’t stop to check your Twitter account), or driving a car (so long as you leave your iPod at home) are grandfathered in.

But give Carr credit: unlike the guys at Offlining, at least he doesn’t ascribe virtue to his nostalgia. Unless slack-jawed laziness is a virtue — in which case, consider me sold.

Image credit: Offlining, Inc. Homepage image: bvsciguy / Flickr.

Why Everything Wireless Is 2.4 GHz

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By John Herman

You live your life at 2.4 GHz. Your router, your cordless phone, your Bluetooth earpiece, your baby monitor and your garage opener all love and live on this radio frequency, and no others. Why? The answer is in your kitchen.

What We’re Talking About

Before we charge too far ahead here, let’s run over the basics. Your house or apartment, or the coffee shop you’re sitting in now, is saturated with radio waves. Inconceivable numbers of them, in fact, vibrating forth from radio stations, TV stations, cellular towers, and the universe itself, into the space you inhabit. You’re being bombarded, constantly, with electromagnetic waves of all kind of frequencies, many of which have been encoded with specific information, whether it be a voice, a tone, or digital data. Hell, maybe even these very words.

On top of that, you’re surrounded by waves of your own creation. Inside your home are a dozen tiny little radio stations: your router, your cordless phone, your garage door opener. Anything you own that’s wireless, more or less. Friggin’ radio waves: they’re everywhere.

Continue Reading “Why Everything Wireless Is 2.4 GHz” »

Report: iPod Touch Makes Up Nearly 40 Percent of iOS Sales

The iPhone gets all the hype, but the iPod Touch is Apple’s second weapon of mass consumption constituting nearly 40 percent of the company’s mobile device sales,  according to a report.

Apple has sold 45 million units of the iPod Touch over its lifetime out of the 120 million iOS devices shipped overall, according to estimates by market research firm Asymco. That’s a hefty number relative to the 60 million iPhones Apple sold through June and the 3.2 million iPads sold to date.

When Steve Jobs introduced the iPod Touch, he called it “training wheels for the iPhone.” The phoneless, contract-free device has easily found an audience: younger people who likely can’t afford expensive smartphone plans but still crave the iOS experience.

A study in 2009 found that 69 percent of iPod Touch users are between 13 to 24 years old, whereas 74 percent of iPhone owners are older than 25. The study also found that iPhone owners were generally wealthier than iPod Touch customers.

In a separate post, research firm Asymco questioned why other manufacturers haven’t produced “clones” of the iPod Touch to compete with Apple like they have with the iPhone and the iPad.

“If cloners are rushing to copy the iPad, why not its smaller incarnation?” the company asked.

It’s a worthwhile question. In terms of features and price, the closest competitor to the Touch so far has been the Zune HD, which some observers criticized for having a poorly executed launch. When Microsoft released the Zune HD in September 2009, the device included a few applications handpicked by Microsoft staff, but the platform was not open to third-party developers to offer additional software.  In other words, there was no app store to compete with Apple’s gigantic iOS ecosystem. Other than music and video playback capabilities, it was unclear on day one what else the Zune HD could do.

Meanwhile, there are rumors that the Zune HD will be overhauled with Microsoft’s upcoming Windows Phone 7 operating system, which will launch with an app store. Perhaps then the Zune HD might rise as a serious contender to the Touch.

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Photo: Jon Snyder/Wired.com

Android Holds the Key to Samsung’s Smart TV Plans

Samsung's 3D TV

Steve Jobs has attributed the iPod’s and iPhone’s success to Apple’s ability to write better software than the entrenched Asian consumer tech companies. Now that Korean giant Samsung has Google’s Android OS, they don’t have to write better software than Apple to stay successful; they just have to make compelling devices. On the heels of Apple TV and Sony’s partnership role in Google TV, Samsung’s next Android-powered devices may be a line of net-connected, software-driven HDTVs.

At least, that’s what Samsung’s TV head Yoon Boo Keun told Korean press today, Bloomberg reports. Bloomberg also cited analysts predicting that the market for internet-capable TVs will break wide-open in 2012, with as many as 87.6 million internet-capable TVs by 2013, about six times as many as today.

Samsung is in a tough spot here, but one with potentially huge upside. The company is already making 3D televisions with web-browsing capabilities, and has long sought to develop its own operating system for phones and TVs. Google Android gives its Galaxy devices an instant foothold in touchscreen smartphones and tablets to rival Apple’s iOS devices. Samsung’s strength in designing and manufacturing TV sets, when paired with Android’s interface and app marketplace, would seem to offer them a sizable advantage breaking into digital TV. You could get an app- and net-capable TV without any additional boxes.

However, Google doesn’t have Apple’s experience negotiating with media companies — particularly in Asia. That seems to be both the benefit and drawback of any venture where each player contributes and controls its own piece. Apple doesn’t have that problem.

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New iPod Touch Has a Vibrator

Steve Jobs wasn’t kidding when he called the iPod Touch the “iPhone without a phone.” We have been calling it that for years, of course, but with each iteration the two iOS devices get closer and closer in terms of features. Now a vibrating alert has been added to the the Touch.

The first iPod Touch was a chunky slab of metal and glass, and didn’t even come with a hardware volume-control. As the product-line has evolved, Apple has added not only a volume switch but a speaker (the latest version has a proper speaker, not the tinny thing hidden in the headphone socket like last year’s model), a pair of cameras, a gyroscope and a microphone. The only the Touch now lacks are the cellular radio, the GPS and the mute-switch on the side.

The vibrator shows up as an alert for FaceTime on the iPod accessibility page:

If somebody wants to start a video call with you, you’ll receive an invitation — along with a vibrating alert — on your iPod touch asking you to join.

The obvious use though (no, not that one) is for games. Tactile feedback has been around on bigger consoles for years, and as the Touch is being pushed as a gaming device, adding in a vibrator seems like a great idea.

Which makes me wonder how long it will be before the Touch really is a phone-less iPhone. Is it possible that the next step is to add in cellular data, just like the iPad 3G, leaving out only the actual telephony hardware? That would still suit Job’s other nickname for the Touch, which is the “iPhone without a contract.” Couple that with FaceTime and who needs a cellphone anyway?

Video calling with FaceTime [Apple via MacRumors]

Photo: FCC

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Doctor Who Sonic Screwdriver Wiimote

Doctor Who’s Sonic Screwdriver is at once the most versatile and most preposterous tool the universe has known. There’s nothing it can’t do, from remote-controlling the TARDIS through scanning, burning and cutting, to fixing up cellphones for “universal roaming”. Now, it has one more function: it can control the Wii.

The BBC and Wii-accessory maker Blue Ocean have teamed up to make the Sonic Screwdriver Wii Remote. It’s not just a shell into which you slot a regular Wiimote, either: the Sonic Screwdriver is a self-contained controller, and will be used to play the upcoming Doctor Who: Return To Earth. Other than the fact that the game will feature the Cybermen, nothing is known about the game. I can take a guess, though, based on the increasingly absurd plots of the TV show:

The Doctor and Amy Pond will discover something awful. It will get worse and worse and threaten to destroy the entire universe. There will be no possible way out. Then, the Doctor will mutter some nonsense, point his magic stick at a machine and all will be fixed. Disappointment will ensue.

The Wii Sonic Screwdriver will be joined by a tiny version for the Nintendo DS, which will be used as a stylus to control another game, Doctor Who: Evacuation Earth. Both will be available by the end of the year.

Doctor Who gets Sonic Screwdriver Wii Remote [Official Nintendo Magazine via Oh Gizmo]

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Nike+ App Ditches Dongle, Gains GPS

Remember the Nike+ run-tracking dongle for fitness nerds? Well, remembering it is pretty much all you’ll have to do from now on, as it just became obsolete: Nike has all but replaced it with software.

Available now in the App Store, the big change in Nike+ GPS is right there in its name. The new app uses the GPS radio in compatible iDevices to track your runs and plot them on a map, and also uses the accelerometer in the iPhone to record your pace. Because it uses the accelerometer to track your steps, it also works with the iPod Touch, although no maps will be displayed as you run. You could even use it on the iPad, although you’d look pretty stupid.

One of the best parts of the whole Nike+ setup is the online tracking of your progress, and that now comes to the local app, letting you browse previous runs and then also sharing them with the existing Nike+ site. In fact, the only possible reason you might still spend $29 on the Nike+ shoe-dongle is to use it with the iPod Nano (the new, squared-off Nano still works with the Nike+, despite being shorn of many other functionalities).

The price for this software-only solution? Just $2. I suggest you take the $27 you just saved and spend it on beer and burgers. You earned it.

Nike+ GPS [iTunes]

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