Ex-Apple CEO Gives Away Steve Jobs’ Product Strategy

Remember John Sculley? You know, the ex-Pepsi guy who helped run Apple and eventually forced Steve Jobs out of the company. Yeah, that guy.

Leander Kahney, editor of Cult of Mac and a former Wired.com news editor, has an exclusive interview with Sculley who offers an intriguing explanation of Jobs’ methodology for building great products.

Some of Jobs’ key strategies include beautiful design, minimalism, looking at a product from the customer’s perspective as opposed to relying on focus groups, hiring only the best and rejecting bad work, Sculley told Kahney.

“Steve said: ‘How can I possibly ask somebody what a graphics-based computer ought to be when they have no idea what a graphic based computer is? No one has ever seen one before,’” Sculley said when explaining Jobs’ refusal to use focus groups. “He believed that showing someone a calculator, for example, would not give them any indication as to where the computer was going to go because it was just too big a leap.”

Sculley provides rare insight into Apple’s extremely secretive CEO, who only speaks to a handful of mainstream journalists on occasion. Catch the rest of the interview over at Cult of Mac.

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Photo of Sculley on a cruise boat: Edyson/Flickr.com

Windows Phone 7 Is the Real Facebook Phone

When Microsoft and Facebook announced that they were partnering to integrate Facebook and Bing for social network–powered search, it confirmed something I thought Monday: Windows Phone 7 is the real Facebook phone.

I don’t know whether Facebook has a secret team working on a phone where they control the OS. But the company don’t need one. It’s already deeply integrated into Android and iOS. Now with the Microsoft partnership, it’s tied to the most socially optimized smartphone ever brought to the market.

“This is, I think, one of the most exciting partnerships we’ve done on the platform so far,” Facebook CEO Mark Zuckerberg said at the Bing announcement Wednesday. “Our view is that over the next five years we expect that almost every industry is going to be disrupted by someone building a great product that’s deep in whatever area that industry is, plus is extremely socially integrated.”

The first Windows Phone 7 handsets are due in stores November. The OS is Microsoft’s complete do-over on mobile, after its predecessor Windows Mobile tanked in popularity and market share in the wake of more consumer-savvy handsets such as Apple’s iPhone and Google’s Android-powered smartphones.

Every aspect of Windows Phone 7 is geared to social networks: phone, contacts, gaming, photos, even Office. Focusing the phone around Hubs doesn’t just mean that local client apps and cloud apps are grouped next to each other. It means that the local client and cloud work together.

Microsoft tried to explicitly build a social networking phone featuring Facebook, Twitter, Flickr and MySpace with the Kin. The Kin failed and was killed by Microsoft, mostly because it wasn’t a full-featured smartphone (it was a fork of Windows Phone 7), but required a smartphone’s data plan.

The Kin’s cloud-backed social and sharing components lived on in Windows Phone 7. They were always there. Only now, Flickr and MySpace are nowhere to be found.

Even before the Bing announcement, Facebook was a conspicuous part of the WP7 presentation. Microsoft’s Joe Belfiore outlined a scenario where users could take a photo on their phone that’s then uploaded to Facebook automatically, without even opening the Facebook app.

In the press release for WP7, Microsoft notes that “the customizable Start screen with Live Tiles provides real-time updates so you can keep tabs on the latest weather forecast, your favorite band, a friend’s Facebook page and more, all with just one glimpse” [emphasis added].

That wasn’t an accident. The Facebook-Bing partnership was already happening.

Continue Reading “Windows Phone 7 Is the Real Facebook Phone” »

Consumers Fail to Take a Shine to 3-D TVs

3-D could just be a fad and consumers may be already losing interest. Sales of 3-D TVs have not been growing as fast as TV-makers expected this year, says research firm DisplaySearch.

High price of the devices and the unavailability of good 3-D content have contributed to the lack of consumer enthusiasm for 3-D TVs, says the company.

Just about 3.2 million 3-D TVs are expected to be shipped worldwide this year. Of these, just about 1.6 million will be in North America.

“While TV manufacturers have bold plans and a lot of new products, consumers remain cautious,” says Paul Gray, director of TV electronics research at DisplaySearch.

3-D TVs were billed as the breakthrough consumer electronics product of the year. Spurred by Hollywood’s success with 3-D movies such as Avatar and Alice in Wonderland, TV makers rushed into launching big-screen 3-D TVs. Almost every major TV manufacturer including Sony, LG, Panasonic and Mitsubishi showed 3-D TVs at the Consumer Electronics Show this year.

Earlier this week, LG introduced a 72-inch 3-D TV, claiming it is the biggest 3-D commerical TV available to consumers currently. In the U.S. big retail stores such as Best Buy and Costco have started selling 3-D TVs.

But so far, consumer reaction to 3-D TVs, has been muted.  Consumers haven’t entirely bought into the value of having 3-D content in their living room. Eyestrain, fatigue and nausea in some people who watch 3-D content has also dampened enthusiasm for 3-D TVs. (See: Four things that could keep 3-D TVs out of your living room)

What TV makers haven’t also solved is the problem of special glasses required to view 3-D. Despite the introduction of the Nintendo 3DS, a 3.5-inch handheld 3-D game console that doesn’t require any special glasses, glass-free technology is years away for the big screen.

But even for those consumers who are ready to don a pair of glasses to watch the TV in their living room, it isn’t easy. 3-D glasses are engineered so they will work only with the brand of TV with which they’re shipped. That means glasses that work with Sony’s 3-D  television won’t work for watching Monday night football at a friend’s place on his Panasonic 3-D TV.

Meanwhile, 3-D content remains scarce. Channels such as ESPN, DirecTV and Discovery have promised 3-D channels that will begin broadcasting only in 2011.

DisplaySearch says it is hopeful some of the constraints around 3-D TV can be solved and 3-D TVs will catch on. Prices of 3-D TVs are likely to fall, says the firm, even as the technology gets better.

Sales of 3-D will TVs grow from 2 percent of all flat panel TVs shipped this year to 41 percent, according to DisplaySearch’s forecast.

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Photo: Jon Snyder/Wired.com

T-Mobile to Throttle Data Speeds After 5 GB Use

There are fewer places to go to for consumers seeking access to unlimited data on their smartphones. T-Mobile plans to reduce data speeds for those consumers who use more than 5 GB of data in a single billing cycle, according to the Tmonews website.

The move will kick in this weekend and T-Mobile claims less than 1 percent of its customers will be affected.

T-Mobile’s decision is just a step short of the data caps announced by other wireless carriers. In September, Verizon said it plans to stop selling unlimited data plans to new customers and will, instead, introduce two service plans with monthly data caps. A few months earlier, AT&T decided to retire unlimited 3G-data plans. Sprint has said it will have to reconsider unlimited data for its 4G network if data usage increases significantly.

Consumers today are using their smartphones for more than just voice and e-mail. The rise of social networking sites and mobile video and apps has led to a tremendous increase in the amounts of data being sucked through wireless devices.

Average data consumption increased to 298 MB a month in the first quarter of this year, from about 90 MB a month for the same period last year. That’s a gain of approximately 230 percent in a year, according to research by Nielsen Mobile. And, so far, it hasn’t shown any signs of slowing down.

T-Mobile has said only “extreme data users” will feel the pain. The company plans to send text messages warning users about their data speeds if they reach the limit.

This is not the first time T-Mobile has tried to throttle data speeds for power users. Earlier, the company capped usage around 10 GB but it seems to be reducing the threshold now.

For consumers this makes for a difficult choice. They can either get limited data from AT&T and Verizon and pay heavily for exceeding that or get “unlimited” data at T-Mobile and see their data download to a trickle after a certain point. Either way, it’s clear–the days of unlimited data on mobile devices are over.

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Photo: (Shawn Mclung/Flickr)

Netflix PS3 App Ditches Disc, Adds HD and Surround Sound

PlayStation 3 just leapfrogged Xbox 360 and snagged the best Netflix experience on a videogame console yet.

The new Netflix application for PS3, rolling out for download Monday, will enable Netflix subscribers with PS3s to watch movies and TV without a disc. Some titles will even stream in 1080i HD and 5.1 digital surround sound.

Netflix’s “Watch Instantly” streaming-video feature has been available for PS3 since late last year, but it required a Blu-ray disc in order to access the service. Now, by running Watch Instantly as a native PS3 app on the console, users can ditch the disc altogether. Netflix also has a new user interface, optimized for the PS3 controller’s analog joysticks.

In the new UI, search especially seems smartly designed for the PS3 controller, using an alphabetical grid and intelligent auto-complete to minimize the pain of text entry, as seen in this still:

Still from Sony PS3 promotional video.

I even like the way the controller buttons control common text-entry commands in context — like Space, Delete and Enter. There are keyboards available for PS3, but being able to use the controller well is a real asset.

Netflix has not only continued to bring its streaming service to seemingly every device with a screen, but to make that service better. Still, among consoles, the announced PS3 app stands out: Xbox users don’t have 1080i or surround sound, and Wii users have only now added search to their service, which still requires an “Instant Streaming” disc.

Adding media services has become part of the continued rivalry between Xbox and PS3, along with new motion-capture interaction devices like PlayStation’s Move controller and Xbox’s Kinect.

Besides videogame consoles, Netflix can now stream to personal computers on Windows and Mac; TiVo, HD, Roku, Logitech and Apple TV boxes; Windows Phone 7 and all iOS devices; and a wide array of net-connected TVs and Blu-Ray players, including those using Google TV.

Roku’s players, which began as Netflix-only boxes, will soon be available in retail stores through a partnership with Netgear.

Netflix on PS3: Disc-free Next Week [Playstation Blog]

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Verizon to Sell Apple’s iPad, But Is iPhone Next?

Verizon Wireless stores will begin selling the iPad in late October in a move that marks the first time the telecom giant is partnering with Apple — and probably not the last.

Verizon’s 2,000 retail stores on Oct. 28 will begin carrying the Wi-Fi model of Apple’s iPad bundled with a MiFi wireless modem to gain 3-G access. (Verizon’s network is based on CDMA technology, which is not compatible with the current iPad hardware, hence the need for a separate standalone modem.)

Verizon’s MiFi + iPad bundles will be priced the same as an iPad with built-in 3G connectivity for AT&T’s networks. The 16-GB iPad + MiFI model will cost $630, for example, the same as the 16-GB 3G iPad.

We’re thrilled to be working with Verizon Wireless to get iPad into the hands of even more customers this holiday season,” said Tim Cook, Apple’s chief operating officer, in a press release.

AT&T, too, will begin carrying 3-G iPads at its 2,200 retail locations.

The news of Verizon selling the iPad comes at interesting timing, as both the Wall Street Journal and The  New York Times recently reported that Verizon will carry a CDMA-based iPhone in January 2011. Now that Verizon is selling iPads, the telecom giant is an official partner of Apple, which makes the possibility of a Verizon iPhone more probable.

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Photo: Jon Snyder/Wired.com

‘Daniela’: Wooden Vespa Scooter Built From Scratch

Carlos Alberto is a carpenter in Portugal with a modernist bent, a love of motorbikes and a sense of humor. This is “Daniela,” a fully-functional Vespa-styled scooter built almost entirely from wood.

Most of Alberto’s projects are standard stuff: staircases, furniture. Some time ago, he built a wooden motorcycle, called “Mota.” With “Daniela,” he decided to document the building process on his website, from a bent plywood frame to motoring down the avenue.

Even after watching Alberto and his team move through each step, knowing that it’s possible for a maker to go from this:

To this:

Is magical. Check out some of the early detail work:
Continue Reading “‘Daniela’: Wooden Vespa Scooter Built From Scratch” »

Mailable, Mechanical, Movable Sculptures for the Geek in Your Life

If you were wondering what to buy Gadget Lab editor Dylan Tweney for Christmas, her’s your answer. Send him a Mechanicard, a mailable greetings card which is also a handmade kinetic sculpture. Dylan is both a tinkerer and a sucker for cool stationery, so he’ll love it. Just don’t expect it to be a surprise – I’m pretty sure he reads this blog.

There are five different Mechanicards, from the Radial Engine seen in the picture above through the Strum-U-lator (plays music!), the Dragonfly Surprise (it has a dragonfly. Surprise!) and the wonderful Ambigulator, “featuring a hand-cranked optical effect, and a mechanism that asks more questions than it answers.”

The kits are all hand-operated with a tiny, supplied handle, and can be had fully made or in kit form. The kits begin at $45 assembled ($35 for the DIY option) and the prices rise to $75 for the more complex models. If you’re feeling stressed today, then go grab a cup (or cocktail glass) of your favorite beverage and watch the video of all the Mechanicards in action. It’s hypnotic, and very relaxing.

Mechanicards mailable sculptures [Mechanicards]

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Siemens Bluetooth Box Beams Music Direct to Hearing Aids

If you’re deaf, you don’t have many choices when it comes to portable music. The best way is probably some over-the-ear headphones which don’t touch your hearing aids and send them into a squealing feedback loop. But why not ditch the cans altogether and beam the music straight to the hi-fi buds already nestling in your canals?

That’s exactly what Siemens miniTek will do. It’s a little black box, slightly larger than the current iPod Nano, which can be combined with any of Siemen’s “wireless hearing instruments”. It receives audio from any Bluetooth device (like your phone), equipment that uses an e2e wireless connection, T-coil systems (found in theaters, bank-tellers’ booths and other public places) or a special adapter that can hook into TVs and so on. The remote-like box also has switches to control volume and answer calls, and has a jack for hooking up any other source.

The miniTek is pictured with some rather large earpieces, but will also work with hearing-aids which are recessed completely in the canal. It will run for five hours while streaming, or “several days” as a remote, and charges fully in three hours. For the price, you’ll have to ask your hearing specialist.

This stuff is important. I have a very good friend who has been profoundly deaf since birth. Some years ago, she went to an fancy clinic and they hooked her up to a new kind of machine which let her hear things she’d never heard before. They played classical music. She cried.

Siemens miniTek [Siemens via Engadget]

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Remote Palette Uses iPhone to Pick Colors for iPad Paintings

Remote Palette is a very neat iApp for painting pictures. The twist, which will excite anyone who has ever painted real pictures with real paint, is that the app hooks together an iPad and an iPhone (or iPod Touch). The iPad is the canvas, and the iPhone is the palette.

The app is universal, so one $0.99 download works for both devices. On launch, you pair the iPad and iPhone via Bluetooth and you’re off. Swipe between pages on the iPhone to choose your colors, and splodge the paint onto the iPad’s canvas. The experience is incredibly intuitive. Somehow it really feels like you’re transferring real paint with your finger.

If you’re expecting a full-featured painting app like Brushes or Sketchbook Pro, you’re going to be disappointed. You’re limited to the pre-defined colors and just four brushes, which vary in thickness but not texture or transparency. The app is probably great for kids, though, and even has a few coloring-book style outlines that can be used.

This should be added to Brushes ASAP. I love that app, but with a color picker on a separate screen, and maybe pinching to adjust brush sizes, it would be killer. Pretty please, Steve Sprang, add this to your app.

Remote Palette product page [iTunes]

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