Welcome to Rebma, Land Beneath The Sea

Introduction

Rebma is the First Shadow, the reflection closest to Amber, and therefore the nearest to it in power. It is a vast undersea empire that is far more than just the reflected capital city. Its citizens include the nearly human nobility, who claim a divine right to rule, and nonhuman species from Tritons to more exotic forms. The terrain of Rebma varies from ruined cities on clear underwater plains, to the rushing submerged rivers of the ocean currents, to the black and horror-spawning Deeps. All in all, the face that Rebma shows to the surface world is only a small part of its true nature.

This page is a collection of information about Rebma as it exists on Road To Amber; this information is for OOC knowledge only. IC knowledge is restricted to that provided by the lore system, or knowledge gained directly in play. If you are looking for OOC information on creating a Rebman character, please click here.

Most RP for Rebman characters centers around the Embassy to Amber.

Races

There are five major intelligent races who dwell in Rebma; these are the races seen on the Concordance Arch that stands astride Faiella-Bionin at the borders of Rebma's territory. Rebma being what it is, there are a number of minor races, some of which may only have a few members, but they are rare and politically unimportant.

Rebmans - The most human residents of the kingdom, the nobles of Rebma are typically the only ones who venture to the surface. They claim that they have the divine right to rule the other underwater races, and so far there has been no reason to challenge that claim.
Tritons - Mermaids and mermen, the Tritons are powerful warriors who form the backbone of Rebma's military strength.
Selkies - Mischievous shapeshifters who serve Rebma as bounders and spies.
Sirens - Mysterious temptresses of the deep, their blood and gifts turn up in surprising places.
Undine - A bit like the Sirens, but with notable differences.
Dolphins - Intelligent, talking whales.
Other Races - Not all the races of Rebma are citizens of the nation.

Culture and History

Timeline - A brief overview of Rebman history.
Religion - The Cult of Lir
Royalty - Her Majesty Moire, Queen of Rebma and the Deep Peoples, Monarch Beneath the Waves.
Noble Houses - Just as in Amber, a number of noble houses manage the daily functions of the government, and support Moire's throne with their loyalty and influence.
Culture - Notes on Rebman culture and society.
Morality - Specific notes on moral issues in Rebma.
Magic - In addition to simple magic common throughout the region, Rebma has two distinct and potent forms of higher magic - the magic of mirrors, and the seductive songs of the Sirens.
War - Rebma is currently at peace with all of its neighbors, but its history and its vast borders mean that wasn't always the case.
Color - All the little things that come up in play and do not yet have a home.

Geography

Rebma - The capital city is named for the nation itself, just as Amber is both city and nation. The city is dominated by the Palace, where the business of government is centered.
The Lost Cities - Ruined cities scattered across the sea floor like abandoned toys, these cities are the reflections of lost civilizations throughout Shadow; there are both treasures and danger found within them.
The Deeps - So far below the surface that the sun never touches, the Deeps are home to infinite blackness, crushing pressure, and abyssal horrors.
The Black Water - The manifestation of the Black Road in Rebma. Exactly as foul and tainted as its counterpart.
The Rebman Triangle - While Rebma lies beneath the entire sea surrounding Amber, they only claim territorial rights over a portion of its surface.

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