Client–server model

From Wikipedia, the free encyclopedia
  (Redirected from Client–server)
Jump to: navigation, search

The client–server model of computing is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.[1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server machine is a host that is running one or more server programs which share their resources with clients. A client does not share any of its resources, but requests a server's content or service function. Clients therefore initiate communication sessions with servers which await incoming requests.

Contents

[edit] Description

The client–server characteristic describes the relationship of cooperating programs in an application. The server component provides a function or service to one or many clients, which initiate requests for such services.

Functions such as email exchange, web access and database access, are built on the client–server model. Users accessing banking services from their computer use a web browser client to send a request to a web server at a bank. That program may in turn forward the request to its own database client program that sends a request to a database server at another bank computer to retrieve the account information. The balance is returned to the bank database client, which in turn serves it back to the web browser client displaying the results to the user. The client–server model has become one of the central ideas of network computing. Many business applications being written today use the client–server model. So do the Internet's main application protocols, such as HTTP, SMTP, Telnet, and DNS.

The interaction between client and server is often described using sequence diagrams. Sequence diagrams are standardized in the Unified Modeling Language.

Specific types of clients include web browsers, email clients, and online chat clients.

Specific types of servers include web servers, ftp servers, application servers, database servers, name servers, mail servers, file servers, print servers, and terminal servers. Most web services are also types of servers.

[edit] Comparison to peer-to-peer architecture

In peer-to-peer architectures, each host or instance of the program can simultaneously act as both a client and a server, and each has equivalent responsibilities and status.

Both client–server and peer-to-peer architectures are in wide usage today. Details may be found in Comparison of Centralized (Client-Server) and Decentralized (Peer-to-Peer) Networking.

[edit] Advantages

[edit] Disadvantages

[edit] See also

[edit] References

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages