ARTEDIT README File
Copyright (c) 1994-97 Monolith Productions
MAIN KEYBOARD FUNCTIONS:
Esc Exit the editor
Enter Goto tile editing mode
C Copy selected tiles
G Goto a specific tile
M Move selected tiles
R Toggle registered status
S Change surface type for tile(s)
Shift Select a range for moving
Delete Delete tile/tiles
Insert Shift the selected range
< > Arrows Change highlight
shift < > Highlight a range of tiles
Home Goto tile 0
End Goto last tile (4095)
Pad / Zoom in
Pad * Zoom out
Page Up/Down Go up/down a page
Alt Backspace Undo previous move
TILE KEYBOARD FUNCTIONS:
Escv Exit tile mode
G Goto a specific tile
Space Play tile animation
< > Nudge tile origin 1 pixel
Ctrl + < > Set origin to respective edge
Ctrl Pad 5 Set origin to center
O < > Nudge global origin
V Change the voxel ID for the tile
W Change tile view type
< > Change view angle
/ Set view angle to 0
A Change animation type
Pad +/- Change # of animation frames
Shift Pad +/- Change animation speed
O LMouse Drag origin
Page Up/Down Prev/Next (non-blank) tile
VIEW
Single view objects do not change their view based on the players
position. In other words, they look the same no matter how you look
at them. This works best for objects with radial symtetry, such as
pillars, cauldrons, torchiere lamps, etc.
5 view objects offer 8 different angles of view by x-flipping certain
of the views to take advantage of bilateral symetry. The views
represented in the art are 0, 45, 90, 135, and 180 degrees. Views
for 225, 270, and 315 are created by x-flipping 135, 90, and 45
respectively.
8 view objects have unique views for each of the 8 viewing octants.
5 half view objects are a special case of 8 way views for objects
which are flush against a wall. For these objects, it is not
possible to view them from behind the wall, so the 3 rear views are
skipped. Views of 0, 45, 90, 270, and 315 are represented. This
mode works well for sconces, clocks, relief ornaments, etc.
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