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Steven Poole's picture

The Inner Child

Steven Poole calls out the difference between childish and childlike.
Randy Smith's picture

Further Investigations Into The F Word

Randy Smith continues his exploration into making games that are no fun to play.
NGai Croal's picture

The Eye Of The Beholder

N'Gai Croal goes on a quest for beauty in Killzone 2.
Edge Staff's picture

Suda 51 Blog Updates

More from the Grasshopper Manufacture chief.
Tom Jubert's picture

Social Reality: The (Very) Secret Ingredient of Narrative Design

Penumbra’s Narrative Designer, Tom Jubert, asks why there’s a hole in games where real life should be – and why we haven’t noticed.
Jarrad's picture

Reading "The Art of Computer Game Design" Today

Edge Reader Jarrad looks back on a number of predictions made in the early eighties.
Jerome Gayet's picture

Digital Diversity

Online distributor Metaboli aims to offer a real alternative by playing by its own rules, says VP of Marketing Jerome Gayet.
Edge Staff's picture

Reader Blog Update

Alex Walker proposes a trade-off solution to pre-owned games, Michael Sylvain confesses that you’re an idiot, and Suda51 shows off his figurines.
Karl Mehta's picture

When Do Pennies Become Millions?

Microtransactions can make a major impact on games and virtual worlds, says Playspan's Karl Mehta.
SUDA51's picture

Greetings from SUDA51

Grasshopper Manufacture chief starts Edge blog.
Richard Wilson's picture

Action Must Be Taken

Tiga CEO Richard Wilson has sent an open letter to Lord Mandelson, the Secretary of State for Business,‭ ‬Enterprise and Regulatory Reform‭. Read it all here.
Brad Wardell's picture

Why the "Age of Steam" May Not Last

"It's far too soon to assume that Steam will continue to dominate five years out," argues Stardock CEO Brad Wardell.
Peter Driessen's picture

Why China, Brazil, and Poland Matter

Times may be hard right now as the global economic downturn prohibits many companies from expanding aggressively,‭ ‬but the opportunities in the Internet market are there and they are plentiful.‭
Koji Aizawa's picture

Recession Breakers

Famitsu’s Koji Aizawa looks over the titles that fly in the face of tough times.
Kristian Segerstrale's picture

The Social Network Treasure Trove

Playfish’s CEO explains why social networks could be gaming’s future.
Piers Harding-Rolls's picture

Online Business Heats Up

Screen Digest analyst Piers Harding-Rolls examines internet-enabled console opportunities.
Randy Smith's picture

What’s Fun Got to do with it‭?

If we want our medium to be taken seriously,‭ ‬it wouldn’t hurt to demonstrate that both‭ ‬‘Fun‭’‬ and‭ ‬‘Not Fun‭’‬ games are equally within our capabilities.
Ashton Andersen's picture

Modding to Success

Ashton Andersen reveals how he carved an official Crytek development studio out of the modest mod.
Andrew Smith's picture

Context Sensitive

Why do we talk about Guitar Hero instead of GuitarFreaks? Simple; it’s all in the context.
Steven Poole's picture

Melody Makers

The best videogames allow the player to show off while accomplishing preset tasks, yet most music games stick to the Pavlovian QTE route.