What is GamerDad?
Why do Kids Love Games? Are Games Harmful? You'll find the answers here. At GamerDad, we believe in Gaming with Children.
Email Us, Visit our FAQ, learn About Us, Bookmark us now and join our message board. We update daily!
|
Donate to help Hurricane Surivivors
Buy something from Amazon using this link, and GamerDad gets a percentage!
|
|
Home >
Review Archive >
Video Games
> Results: Untold Legends: The Warrior's Code
|
by Michael Anderson
May 17, 2006
The PSP gets another Legend better left Untold …
Reviewed for PSP.
|
Format For Printing | Tell A Friend
| Buy This Game
Scroll down for our Kid Factor.
Untold Legends: Brotherhood of the Blade was an action role playing game released when the PSP first came out, and received mixed reviews. Untold Legends: The Warrior's Code is the sequel in which you create a character and travel through various environments and through quest after quest, destroying enemies and finding valuable objects, gaining experience and gold to buy and upgrade your weapons and armor so you can continue to battle more and stronger enemies as you progress towards to final battle with the ultimate villain at the end of the game. Simple and effective controls and excellent graphics, are the game's main strengths. The new character types are not very well developed, and the new appearance customization system is a useless addition. Only the improved travel system and better designed locations make the game better. It is the sort of game that is fun for short bursts of battling enemies, yet despite the addition of wireless internet multiplayer and improvements to almost every problem area Untold Legends: The Warrior's Code feels like it is trying so hard to apologize for what was lacking in its' predecessor that it fails to breath anything new into the experience – it is so intent on not disappointing that it fails to excite.
Perhaps the best new part of the game is the full infrastructure mode (WiFi) support in multiplayer. There is an online leader board that tracks your progress in normal play and player-versus-player combat. You can work through the story with other players in cooperative (co-op) mode or play one of seven different game types that pit players against one another. The wireless networking works very well, and the game has a lobby that allows for unfiltered text chat among players. The text chat was typically juvenile rather than offensive, but is still something to know about. When I tried to join a multiplayer game on my first day with the game, I was greeted with the message ‘lol n00b', meaning I was being laughed at for being so low level. Perhaps the biggest problem with multiplayer is the same as with single player – the classes are not well balanced, so the wrong choice of class means frequent defeat and frustration.
Intense battles from start to finish are the very core of this game – there is blood, but it is all animated and not realistic. There is only a small amount of dialogue, and nothing particularly creepy. There is no real freedom to go anywhere or do anything and the side-quests are minimal and tightly focused. This game is exactly as it seems – you run from room to room killing stuff until the game ends. I find that the intensity and violence is a little too intense for me to recommend based on my own kids who are approaching 10, but your kids might be ready.
This review edited by Andrew Bub
Comments? Chat about it in our forums!
Format For Printing | Tell A Friend
| Buy This Game
Home >
Review Archive >
Video Games
> Results: Untold Legends: The Warrior's Code
|
Best Games of 2005!
Read the GamerDad 2005 Holiday Guide!
Visit the GamerDad Store and Buy Stuff!
|
|